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Fredborg Site Admin
Joined: 19 May 2004 Posts: 767 Location: DK
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Posted: Mon May 05, 2008 16:45:35 Post subject: gile[s] 2.0 beta 2 |
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Hi,
After quite a bit of a delay 2.0 beta 2 is ready for public consumption!
Get it here: http://www.frecle.net/update/download.php
New stuff:
Multiple Viewports
They're back baby!
Camera Mode
For easy navigation around the scene, without holding keys at the same time
Neat Grid™
Grid assisted placement has never been easier. Move the grid or align it to surfaces, to easily position or create objects with ease!
Quick instructions on how to use it:
- Press and hold Space + left mouse button to move the grid up/down.
- Press and hold Space + right mouse button to align to a surface.
- Press Ctrl+Space to reset the grid to the initial position.
Real primitives
Box, sphere, etc. are now special model classes, which makes them a little more useful.
Lighting Methods Wizard
Easily assign lightmaps based on simple rules, this lets you assign lightmaps without having to create lightmaps manually.
Rules include:
- Lightmap size
- Max. number of lightmaps
- Special rules for transparent materials
- Special rules based on size of models, or how thin they are
- Name based rules, ie. materials containing "whatever" in the name can be assigned to vertex lighting automatically
30-Day Trial Version
Unregistered users may try out the trial version for 30 days without restrictions.
Registered Users
Registered users must re-enter their license code on the first run.
Auto Update
Never miss another update gile[s] can automatically check for and install new updates when they are available.
Bug fixes
Various mysterious crash bugs should now be corrected! |
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Fredborg Site Admin
Joined: 19 May 2004 Posts: 767 Location: DK
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Posted: Mon May 05, 2008 21:20:28 Post subject: |
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Hi,
If you have problems with it asking for the registration code each time you start, please download again. Apparently 32-bit windows versions are a little more picky than 64-bit versions  |
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t3K|Mac Full Member
Joined: 24 Aug 2005 Posts: 166 Location: Greifenberg am Ammersee
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Posted: Mon May 05, 2008 22:16:41 Post subject: |
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nice one! _________________ Bye,
t3K|Mac - www.t3k-entertainment.com - Work/Game PC: AMD Opteron Dual Core 2.6 Ghz, NVIDIA 8800 GTS 640 MB, 2 GIG DDR - 320 GB IDE, 30" Widescreen TFT 2560*1600 |
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Fredborg Site Admin
Joined: 19 May 2004 Posts: 767 Location: DK
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Dreamora Wiseguy
Joined: 24 May 2004 Posts: 544
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Posted: Mon May 05, 2008 23:58:30 Post subject: |
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| hehe ... "The irony strikes back" (Episode 5) |
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Fredborg Site Admin
Joined: 19 May 2004 Posts: 767 Location: DK
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Posted: Wed May 07, 2008 13:47:39 Post subject: |
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Hi,
Beta 2c is out. With some fixes relating to terrain lightmapping and primitive saving/loading.
Also you can now shift + drag to clone the selected models...
Made with the improved fractal terrain in 2 seconds and rendered in <2 minutes...
Create a terrain and go to Modify -> Terrain -> Generate Fractal... try a few times to get one you like  |
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Fredborg Site Admin
Joined: 19 May 2004 Posts: 767 Location: DK
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Posted: Mon May 12, 2008 10:20:25 Post subject: |
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Hi,
beta 2d is out which includes a few new features and a single fix up...
You can now copy UV coordinate sets, and assign textures to the UV channel you want. |
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Dreamora Wiseguy
Joined: 24 May 2004 Posts: 544
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Posted: Mon May 12, 2008 11:05:50 Post subject: |
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Great news  |
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zeq111 New Member
Joined: 05 May 2008 Posts: 3
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Posted: Sat May 24, 2008 08:58:05 Post subject: Beta Problems |
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| I recently bought Giles but I would like to download version 1.36 of giles as I get better results in that version compared to the latest version 2 beta. Is there a link from where I could download a stable version rather than using the beta version? Thanks. |
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Fredborg Site Admin
Joined: 19 May 2004 Posts: 767 Location: DK
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zeq111 New Member
Joined: 05 May 2008 Posts: 3
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Posted: Mon May 26, 2008 02:21:41 Post subject: |
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I am facing difficulties in viewing in the viewport in beta2d. The model is visible only in certain directions and angles, and it suddenly turns into wiremesh outline. Infact, this problem occurs even when I use the default sample scene.
After placing a light nearby the model, it becomes completely wireframe outline, and it doesn't show the proper view in any angle/direction. Is this a problem with the beta version only?
I am not facing such issues with v1.36. That one works fine. In the previous version of beta, (i think 2c), this problem was there but it used to happen only in some angles when rotating the view or zooming.
Thanks. |
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zeq111 New Member
Joined: 05 May 2008 Posts: 3
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Posted: Thu May 29, 2008 00:36:01 Post subject: |
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| It seems that the problem has disappeared after I updated my drivers. sorry for the trouble. |
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dock New Member
Joined: 18 Feb 2005 Posts: 26 Location: UK
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Posted: Tue Jun 03, 2008 12:05:11 Post subject: |
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Randomly, is there any intention for gile[s] 2.0 tp be made 'portable', so that it can run without installing?
Tomorrow I'm transferring to a new PC at work and from now on all installed software needs to be 'approved', which makes things difficult.
I'm going to see if I can get it installed anyway. Can't wait for 2.0 final! _________________ www.deadpanda.com |
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syedhs New Member
Joined: 28 Feb 2007 Posts: 6
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Posted: Mon Jul 28, 2008 18:49:09 Post subject: |
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When Gile can get out of beta cycle ie release version? It has been sometime..  |
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t3K|Mac Full Member
Joined: 24 Aug 2005 Posts: 166 Location: Greifenberg am Ammersee
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Posted: Mon Aug 25, 2008 15:16:00 Post subject: |
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i am in need of the new giles (but cannot use it productively atm). whens the next version out? i need that fixed viewport navigation and DDS texture support.
so pleeeeeeeeease fredborg, give us the new version (or at least a bug fixed one). thaanks!  _________________ Bye,
t3K|Mac - www.t3k-entertainment.com - Work/Game PC: AMD Opteron Dual Core 2.6 Ghz, NVIDIA 8800 GTS 640 MB, 2 GIG DDR - 320 GB IDE, 30" Widescreen TFT 2560*1600 |
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