| View previous topic :: View next topic |
| Author |
Message |
Fredborg Site Admin
Joined: 19 May 2004 Posts: 764 Location: DK
|
Posted: Sun Apr 13, 2008 21:58:42 Post subject: tree[d] returns |
|
|
Hi,
A few weeks ago someone asked about tree[d]...
tree[d] is an easy to use tree generator, which integrates with gile[s] as a plugin or runs as a standalone program.
I haven't spent any time on it for several years, but I dug out the code again, and decided to spend a few hours on adding a few bits and bobs, and so tree[d] returns...
It now has color sets for variation, and can do more fun stuff than before. In addition it exports directly to animated b3d and x...
Here are a few screenshots:
Download it here:
http://www.frecle.net/treed/tree[d]-setup300.exe (~15Mb)
tree[d] comes with some 50 textures which you can play around with.
tree[d] is free to use, with some minor limitations which are detailed in the license text.
Be sure to post your best trees here
(Ok, back to adding the last bits and pieces to the next gile[s] beta) |
|
| Back to top |
|
 |
MoKa New Member
Joined: 14 Apr 2008 Posts: 1 Location: Latvia > Daugavpils
|
Posted: Mon Apr 14, 2008 16:42:02 Post subject: |
|
|
Big Thanks! Its good news!
Thanks again  _________________ Developing with: BlitzMax + Xors3D + FastImage + PhysX + sFXe |
|
| Back to top |
|
 |
Toaster New Member
Joined: 14 Apr 2008 Posts: 1
|
Posted: Mon Apr 14, 2008 23:04:58 Post subject: |
|
|
Hey this is really nice. Here's somethings that I thought could use improving maybe in the near future or farther beyond.
-Scroll bar instead of click and drag.
-When you export a model it exports the textures as well that way you dont have to go back and find them.
-Export with colors <- this would be the hardest thing to do since you would have to save each texture you had for each color and it would be a real pain..
Other then that its really fun to play around with and hopefully I can get some neat looking trees in my game soon.  |
|
| Back to top |
|
 |
dock New Member
Joined: 18 Feb 2005 Posts: 26 Location: UK
|
Posted: Fri Apr 18, 2008 14:15:51 Post subject: |
|
|
Fantastic work! Your software always makes me wish I had a need to use it, the results are so good. _________________ www.deadpanda.com |
|
| Back to top |
|
 |
Prime_8 New Member
Joined: 14 Jan 2008 Posts: 23
|
Posted: Wed Apr 23, 2008 17:15:27 Post subject: |
|
|
I'm with dock on that
working on space bassed stuff i dont need trees much .. but that's just rite now .
next FPS level i buid this could be very handy ..
cool tools man |
|
| Back to top |
|
 |
afecelis New Member
Joined: 11 May 2005 Posts: 49 Location: Colombia
|
Posted: Sun May 11, 2008 15:54:55 Post subject: |
|
|
It's looking better than ever!
It's Gile[s] perfect sidekick, it couldn't be left out
Thanks Fred!
regards,
Alvaro _________________ Irrlicht Engine Forum Admin.
http://irrlicht.sourceforge.net |
|
| Back to top |
|
 |
josecm New Member
Joined: 16 May 2008 Posts: 4
|
Posted: Fri May 23, 2008 20:01:03 Post subject: |
|
|
hello i find this great tree generator several days ago and when i try to import the trees in blitz, they appears without transparency
http://img389.imageshack.us/img389/4417/treewithouttransparencyfj7.jpg
i exported it in B3D format, how i have to texture it into blitz? if i use "entitytexture entity,texture" the "texture" that i apply will cover the entire model. how i can texture the trunk and the leafs with transparency??
thanks you. |
|
| Back to top |
|
 |
josecm New Member
Joined: 16 May 2008 Posts: 4
|
Posted: Fri May 23, 2008 20:09:41 Post subject: |
|
|
also when i load a tree in Blitz and later i use "CopyEntity (entity)" command to have more copies of the tree without the need to load every trees, when i use "animate" to animate the trees, all the trees that i did created with Copyentity disappears!
i did it with others models and it can be animated well. |
|
| Back to top |
|
 |
josecm New Member
Joined: 16 May 2008 Posts: 4
|
Posted: Thu May 29, 2008 16:45:16 Post subject: |
|
|
nobody?  |
|
| Back to top |
|
 |
Fredborg Site Admin
Joined: 19 May 2004 Posts: 764 Location: DK
|
|
| Back to top |
|
 |
josecm New Member
Joined: 16 May 2008 Posts: 4
|
Posted: Sat May 31, 2008 00:56:59 Post subject: |
|
|
| thanks you. i edited the leaf in GIMP, i did put the zone that must be transparent in Black colour and now it appears transparent in Blitz. I did think that the exporter did it but you need to do it "by hand". |
|
| Back to top |
|
 |
dock New Member
Joined: 18 Feb 2005 Posts: 26 Location: UK
|
Posted: Fri Jun 06, 2008 12:27:25 Post subject: |
|
|
Is there any sort of camera control option in tree[d]?
I'm having trouble working with it right now because my tree is so far zoomed out. _________________ www.deadpanda.com |
|
| Back to top |
|
 |
Fredborg Site Admin
Joined: 19 May 2004 Posts: 764 Location: DK
|
Posted: Fri Jun 06, 2008 12:33:55 Post subject: |
|
|
Hi,
Press and hold right mouse button and move mouse up/down to zoom in/out |
|
| Back to top |
|
 |
dock New Member
Joined: 18 Feb 2005 Posts: 26 Location: UK
|
Posted: Fri Jun 06, 2008 12:55:33 Post subject: |
|
|
Fantastic, thanks a lot!  _________________ www.deadpanda.com |
|
| Back to top |
|
 |
louis New Member
Joined: 06 Mar 2005 Posts: 21
|
Posted: Mon Jul 28, 2008 12:24:07 Post subject: |
|
|
Nice one Fredborg.
Great to see it back in circulation. |
|
| Back to top |
|
 |
|