tree[d] returns
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Fredborg
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Joined: 19 May 2004
Posts: 764
Location: DK

PostPosted: Sun Apr 13, 2008 21:58:42    Post subject: tree[d] returns Reply with quote

Hi,

A few weeks ago someone asked about tree[d]...

tree[d] is an easy to use tree generator, which integrates with gile[s] as a plugin or runs as a standalone program.

I haven't spent any time on it for several years, but I dug out the code again, and decided to spend a few hours on adding a few bits and bobs, and so tree[d] returns...

It now has color sets for variation, and can do more fun stuff than before. In addition it exports directly to animated b3d and x...

Here are a few screenshots:






Download it here:
http://www.frecle.net/treed/tree[d]-setup300.exe (~15Mb)

tree[d] comes with some 50 textures which you can play around with.

tree[d] is free to use, with some minor limitations which are detailed in the license text.
Be sure to post your best trees here Smile

(Ok, back to adding the last bits and pieces to the next gile[s] beta)
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MoKa
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Joined: 14 Apr 2008
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Location: Latvia > Daugavpils

PostPosted: Mon Apr 14, 2008 16:42:02    Post subject: Reply with quote

Big Thanks! Its good news!
Thanks again Smile
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Toaster
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Joined: 14 Apr 2008
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PostPosted: Mon Apr 14, 2008 23:04:58    Post subject: Reply with quote

Hey this is really nice. Here's somethings that I thought could use improving maybe in the near future or farther beyond. Razz

-Scroll bar instead of click and drag.

-When you export a model it exports the textures as well that way you dont have to go back and find them.

-Export with colors <- this would be the hardest thing to do since you would have to save each texture you had for each color and it would be a real pain..

Other then that its really fun to play around with and hopefully I can get some neat looking trees in my game soon. Smile
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dock
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Joined: 18 Feb 2005
Posts: 26
Location: UK

PostPosted: Fri Apr 18, 2008 14:15:51    Post subject: Reply with quote

Fantastic work! Your software always makes me wish I had a need to use it, the results are so good.
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Prime_8
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Joined: 14 Jan 2008
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PostPosted: Wed Apr 23, 2008 17:15:27    Post subject: Reply with quote

I'm with dock on that

working on space bassed stuff i dont need trees much .. but that's just rite now .

next FPS level i buid this could be very handy ..

cool tools man
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afecelis
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Joined: 11 May 2005
Posts: 49
Location: Colombia

PostPosted: Sun May 11, 2008 15:54:55    Post subject: Reply with quote

It's looking better than ever!
It's Gile[s] perfect sidekick, it couldn't be left out Wink

Thanks Fred!

regards,
Alvaro
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josecm
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Joined: 16 May 2008
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PostPosted: Fri May 23, 2008 20:01:03    Post subject: Reply with quote

hello i find this great tree generator several days ago and when i try to import the trees in blitz, they appears without transparency

http://img389.imageshack.us/img389/4417/treewithouttransparencyfj7.jpg

i exported it in B3D format, how i have to texture it into blitz? if i use "entitytexture entity,texture" the "texture" that i apply will cover the entire model. how i can texture the trunk and the leafs with transparency??

thanks you.
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josecm
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Joined: 16 May 2008
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PostPosted: Fri May 23, 2008 20:09:41    Post subject: Reply with quote

also when i load a tree in Blitz and later i use "CopyEntity (entity)" command to have more copies of the tree without the need to load every trees, when i use "animate" to animate the trees, all the trees that i did created with Copyentity disappears! Shocked

i did it with others models and it can be animated well.
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josecm
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PostPosted: Thu May 29, 2008 16:45:16    Post subject: Reply with quote

nobody? Sad
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Fredborg
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Joined: 19 May 2004
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PostPosted: Thu May 29, 2008 17:28:34    Post subject: Reply with quote

Hi,

You probably need to modify the texture in a paint program, so that the transparent areas are completely black. That's how Blitz3D loads masked textures. Alternatively, you can load the texture using: http://www.blitzbasic.com/codearcs/codearcs.php?code=1739

I don't know why CopyEntity doesn't work with the trees.. it should.

Anyway there's more info about about using it with b3d here: http://www.blitzbasic.com/Community/posts.php?topic=77339
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josecm
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PostPosted: Sat May 31, 2008 00:56:59    Post subject: Reply with quote

thanks you. i edited the leaf in GIMP, i did put the zone that must be transparent in Black colour and now it appears transparent in Blitz. I did think that the exporter did it but you need to do it "by hand".
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dock
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Joined: 18 Feb 2005
Posts: 26
Location: UK

PostPosted: Fri Jun 06, 2008 12:27:25    Post subject: Reply with quote

Is there any sort of camera control option in tree[d]?
I'm having trouble working with it right now because my tree is so far zoomed out.
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Fredborg
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PostPosted: Fri Jun 06, 2008 12:33:55    Post subject: Reply with quote

Hi,

Press and hold right mouse button and move mouse up/down to zoom in/out
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dock
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PostPosted: Fri Jun 06, 2008 12:55:33    Post subject: Reply with quote

Fantastic, thanks a lot! Smile
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louis
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PostPosted: Mon Jul 28, 2008 12:24:07    Post subject: Reply with quote

Nice one Fredborg.

Very Happy

Great to see it back in circulation.
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