tree[d] returns .. now with obj export!
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Gush
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Joined: 05 Nov 2009
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PostPosted: Thu Nov 05, 2009 01:26:42    Post subject: Re: tree[d] returns Reply with quote

I just want to say this is the best budget tree generator I have found and suggest you to make a premier version for sale that also includes more trees, grasses, cactus, and popular flowers. Also, would be cool to add Obj export. If possible, would be good idea to make a 3dsMax plugin that would allow to import .trd or even allow control, adjustments within 3dsMax.... I would pay for a fine tree maker like this. Good job!


Fredborg wrote:
Hi,

A few weeks ago someone asked about tree[d]...

tree[d] is an easy to use tree generator, which integrates with gile[s] as a plugin or runs as a standalone program.

I haven't spent any time on it for several years, but I dug out the code again, and decided to spend a few hours on adding a few bits and bobs, and so tree[d] returns...

It now has color sets for variation, and can do more fun stuff than before. In addition it exports directly to animated b3d and x...

Here are a few screenshots:






Download it here:
http://www.frecle.net/treed/tree[d]-setup300.exe (~15Mb)

tree[d] comes with some 50 textures which you can play around with.

tree[d] is free to use, with some minor limitations which are detailed in the license text.
Be sure to post your best trees here Smile

(Ok, back to adding the last bits and pieces to the next gile[s] beta)
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gladysila
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Joined: 19 Dec 2009
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PostPosted: Tue Dec 22, 2009 13:37:54    Post subject: Reply with quote

How to save a flash animation in a website to our computer? When we surfing the net, we can save images by right clicking the particular images, But, how to save a particular flash animation? Also, When we save the web page images are saved but, flash animations are not saved. How to save those facsinating flash animations?
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AaronC
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Joined: 11 Aug 2009
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PostPosted: Wed Feb 10, 2010 12:12:07    Post subject: Reply with quote

Just so you know this software doesnt work using VMWare fusion 3.01, which is the latest Windows emulation software on a Mac.

What a bummer, dude.
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Tiles
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Joined: 30 Jan 2009
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PostPosted: Fri Feb 12, 2010 15:30:51    Post subject: Reply with quote

Rarely any 3D software does. So who`s to blame?
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AaronC
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Joined: 11 Aug 2009
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PostPosted: Fri Feb 12, 2010 15:39:35    Post subject: Reply with quote

Well they just added OpenGL2.1 support.

According to all parties that was the supposed missing link.

Rolling Eyes
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Tiles
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Joined: 30 Jan 2009
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PostPosted: Sat Feb 13, 2010 16:54:34    Post subject: Reply with quote

Quote:
Well they just added OpenGL2.1 support.


Oh, fine. But the emulated graphics card is still as slow as having an old 486 PC. A S3 Trio when i remember right. Using VMWare or any other emulator for 3D stuff is simply no good idea. 3D is resource hungry. And emulators are slow Smile
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tell
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PostPosted: Mon Mar 01, 2010 16:28:43    Post subject: Reply with quote

Tiles wrote:
Download Giles 1.3, then install TreeD in it. Run Giles 1.3, open TreeD from within, load your tree file, send it to Giles, and here you can export as 3DS, B3D, OBJ for example.


Does it have to be giles 1.3? Suppose it works in 2.X as well..?
I tried to create a tree, load in giles 2.X..and export to obj. and into Maya also get some UV on leaves that doesn't work..trunk is perfect!
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Tiles
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Joined: 30 Jan 2009
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PostPosted: Tue Mar 02, 2010 11:51:50    Post subject: Reply with quote

As you found out, it doesn`t work as well Wink
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tell
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PostPosted: Tue Mar 02, 2010 14:11:17    Post subject: Reply with quote

Tiles wrote:
As you found out, it doesn`t work as well Wink


Is there a workaround?Maybe better with 3d Max?
I know that the color variations will be lost due to direct X shading, but it must be possible to export to some format and get a proper tree somehow?
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Tiles
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Joined: 30 Jan 2009
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PostPosted: Wed Mar 10, 2010 21:15:51    Post subject: Reply with quote

Unfortunately not. The colours comes from lighting. Which doesn´t export. What usually exports is the textures and the mesh. And this works best through Giles 1.3
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Rabi
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PostPosted: Fri Mar 12, 2010 22:00:00    Post subject: 3D Studio Max 2010 -> B3D import issue Reply with quote

Hi,

I am wondering why the B3D importer for 3D studio Max imports B3D files distorted. I am using 3D Studio Max 2010. I could import the geometries and textures but it is scattered instead of nicely forming a tree. I also noticed that the objects are oriented in one direction like wind blowing it. I wish I could upload a picture to show. Any help on how to correct this issue would be a great help.

Thanks,
Rabi
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Fredborg
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Joined: 19 May 2004
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PostPosted: Tue Mar 30, 2010 23:08:15    Post subject: Reply with quote

Hi,

A new version with .obj export is now available here:
http://www.frecle.net/index.php?show=treed.about

Enjoy!
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Tiles
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Joined: 30 Jan 2009
Posts: 44

PostPosted: Fri Apr 02, 2010 20:08:28    Post subject: Reply with quote

Great. Thanks a ton Smile
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