tree[d] returns .. now with obj export!
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duke
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Joined: 25 Dec 2008
Posts: 1

PostPosted: Thu Dec 25, 2008 01:46:48    Post subject: Reply with quote

Would it be possible to remove the cap on the leaf count? Right now it's 50, but for certain trees like a pine tree all I used is Trunk and Leaves to do the branches (as a texture) but 50 leaves/planes isn't enough.
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Hardcase
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Joined: 01 Feb 2009
Posts: 1

PostPosted: Sun Feb 01, 2009 09:05:36    Post subject: Reply with quote

I really like this program it has most of the features that I was looking for. The only thing that I wish that tree[d] had is more control over sub-branches/twigs. If tree[d] would let the user specify the number of length segments and radial segments rather then inheriting there values from the branches it would be possible to reduce the poly count substantially without sacrificing much quality. It would also be nice it the orientation of sub-branches could be changed independently of the orientation of the branches. In fact now that I am thinking about it maybe sub-branches/twigs should have there own tab. Great work thanks for making this useful program!!! Very Happy
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Tiles
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Joined: 30 Jan 2009
Posts: 44

PostPosted: Mon Feb 09, 2009 14:06:11    Post subject: Reply with quote

This is the first tree making software that i really like Smile

Hmm, for me a bug: Trees gets exported with UV range in negative range. Some apps kills the UV mapping in such a case. Any chance that this gets fixed?
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rombout
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Joined: 08 Apr 2009
Posts: 3

PostPosted: Wed Apr 08, 2009 00:51:03    Post subject: Reply with quote

hi all,
im running a mac with parallel desktop on it. I downloaded tree[d]. But when i try to open the program i get this error massage. "Unable to create 3D scene" does anyone know why? or how to resolve this problem
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Nate
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Joined: 14 Apr 2009
Posts: 3

PostPosted: Tue Apr 14, 2009 00:53:29    Post subject: Reply with quote

Is it possible for more export options to be added to this program? I cant find something to convert b3d into anything usefull, and when I try to import the .x into blender it throws a bunch of errors. This looks like a great program though...
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Tiles
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Joined: 30 Jan 2009
Posts: 44

PostPosted: Tue Apr 14, 2009 08:33:00    Post subject: Reply with quote

Download Giles 1.3, then install TreeD in it. Run Giles 1.3, open TreeD from within, load your tree file, send it to Giles, and here you can export as 3DS, B3D, OBJ for example.
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Nate
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Joined: 14 Apr 2009
Posts: 3

PostPosted: Tue Apr 14, 2009 18:27:43    Post subject: Reply with quote

Ok downloaded and installed Giles, but I cant figure out how to load the tree[d] plugin... How would i go about doing this?
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Tiles
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Joined: 30 Jan 2009
Posts: 44

PostPosted: Tue Apr 14, 2009 19:28:49    Post subject: Reply with quote

You have to install TreeD into the directory of Giles1.3 when i remember right. When everything went fine you should find in Giles a new menu item Create/treeD/treeD. And that way you can start treeD and send the tree to Giles 1.3 then when done.
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Nate
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Joined: 14 Apr 2009
Posts: 3

PostPosted: Wed Apr 15, 2009 00:34:05    Post subject: Reply with quote

Thanks, that fixed it. Very Happy
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Tiles
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Joined: 30 Jan 2009
Posts: 44

PostPosted: Wed Apr 15, 2009 09:46:34    Post subject: Reply with quote

Glad i could help Smile
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evgenia
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Joined: 14 May 2009
Posts: 2

PostPosted: Sat May 16, 2009 07:19:36    Post subject: Reply with quote

How can I build an old fashion animation carousel? Is for teaching kids easy animation technichs.? I would like to teach my kids some good old fashin animation technichs. I remember, many years ago, I saw some kind of cardboard carousel. The kid make several drawings on a long and thin paper, and tape it into the carousel. Then, spin it and look at it move! But how can I build one? Somebody have any idea? Thanks!
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Last edited by evgenia on Tue May 19, 2009 09:32:17; edited 1 time in total
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cowsarenotevil
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Joined: 10 May 2008
Posts: 5

PostPosted: Tue May 19, 2009 01:49:16    Post subject: Reply with quote

evgenia wrote:
How can I build an old fashion animation carousel? Is for teaching kids easy animation technichs.? I would like to teach my kids some good old fashin animation technichs. I remember, many years ago, I saw some kind of cardboard carousel. The kid make several drawings on a long and thin paper, and tape it into the carousel. Then, spin it and look at it move! But how can I build one? Somebody have any idea? Thanks!


I'm pretty sure you're thinking of a Zoetrope, and I have absolutely no idea why you chose this forum to ask on.

EDIT: Ah, spambot.
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rombout
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Joined: 08 Apr 2009
Posts: 3

PostPosted: Wed Jun 03, 2009 23:08:45    Post subject: Reply with quote

Tiles wrote:
Download Giles 1.3, then install TreeD in it. Run Giles 1.3, open TreeD from within, load your tree file, send it to Giles, and here you can export as 3DS, B3D, OBJ for example.


great thanks im gonna try it!!!
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AKNightHawk
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Joined: 03 Sep 2009
Posts: 2

PostPosted: Thu Sep 03, 2009 16:00:20    Post subject: Reply with quote

This is a wonderful program.. And great just as a standalone program..

I was just wondering if maybe some time down the line you could make the ability to create grass.. and maybe even other objects as well for desert objects.. Like Cactis And maybe bush objects and stuff too.. Would be great..Also more export options.. like 3DS objects..

This program has turned into my number one tree creation program..


Also I was wondering if there was a way to to get a license for this program so I could make trees for a indi game?

Either way great job..

Also if any one is interested.. I can supply any one with over 1000 new textures in high rez.. For free use.. To use in games and stuff..

But the main thing this program needs is plant and grass options.. Flowers would be nice too.. And bushes.. It could easily be a wonderful plant and tree studio by itself..

Also like to say hi to every one.. I am new to the forums.. Smile
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AKNightHawk
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Joined: 03 Sep 2009
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PostPosted: Fri Sep 04, 2009 05:08:56    Post subject: Reply with quote

Here are some pics of Trees I made with this program.. For my game Assault Knights:Reign of Steel

http://titans-server.net/akros/AssaultKnights/AKMedia/NewPics/MapEditor%202009-09-03%2021-43-34-87.jpg
http://titans-server.net/akros/AssaultKnights/AKMedia/NewPics/MapEditor%202009-09-03%2021-43-48-82.jpg
http://titans-server.net/akros/AssaultKnights/AKMedia/NewPics/MapEditor%202009-09-03%2021-44-00-82.jpg
http://titans-server.net/akros/AssaultKnights/AKMedia/NewPics/MapEditor%202009-09-03%2021-44-20-40.jpg
http://titans-server.net/akros/AssaultKnights/AKMedia/NewPics/MapEditor%202009-09-03%2021-44-44-28.jpg
http://titans-server.net/akros/AssaultKnights/AKMedia/NewPics/MapEditor%202009-09-03%2021-45-17-81.jpg
http://titans-server.net/akros/AssaultKnights/AKMedia/NewPics/MapEditor%202009-09-03%2021-45-37-89.jpg
http://titans-server.net/akros/AssaultKnights/AKMedia/NewPics/MapEditor%202009-09-03%2021-45-48-42.jpg
http://titans-server.net/akros/AssaultKnights/AKMedia/NewPics/MapEditor%202009-09-03%2021-46-07-09.jpg
http://titans-server.net/akros/AssaultKnights/AKMedia/NewPics/MapEditor%202009-09-03%2021-46-29-53.jpg
http://titans-server.net/akros/AssaultKnights/AKMedia/NewPics/MapEditor%202009-09-03%2021-46-40-10.jpg
http://titans-server.net/akros/AssaultKnights/AKMedia/NewPics/MapEditor%202009-09-03%2021-46-55-65.jpg
http://titans-server.net/akros/AssaultKnights/AKMedia/NewPics/MapEditor%202009-09-03%2021-47-08-98.jpg
http://titans-server.net/akros/AssaultKnights/AKMedia/NewPics/MapEditor%202009-09-03%2021-47-31-22.jpg
http://titans-server.net/akros/AssaultKnights/AKMedia/NewPics/MapEditor%202009-09-03%2021-47-44-65.jpg
http://titans-server.net/akros/AssaultKnights/AKMedia/NewPics/MapEditor%202009-09-03%2021-49-51-45.jpg
http://titans-server.net/akros/AssaultKnights/AKMedia/NewPics/MapEditor%202009-09-03%2021-50-14-27.jpg
http://titans-server.net/akros/AssaultKnights/AKMedia/NewPics/MapEditor%202009-09-03%2021-51-23-96.jpg
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