Topics
Replies
Author
Views
Last Post
Purple normals
0
Dicon
83
Tue Aug 10, 2010 11:00:53Dicon
Pack method by Angle vs use existing UV
[ Goto page: 1 , 2 ]
19
Tiles
3346
Tue Aug 10, 2010 02:44:17ccarltonn45
Still waiting for an answer.
0
Dicon
91
Sun Aug 08, 2010 11:30:12Dicon
Blender gile[s] exporter
7
xray
1878
Sat Jul 24, 2010 06:13:46ddexxters75
Is that the game need adobe flash player?
0
dublyfury
31
Fri Jul 16, 2010 12:35:48 dublyfury
Sharp Shadows.. is it possible?
2
Dicon
395
Sun Jun 20, 2010 09:48:45Dicon
Time of Day Rendering
0
EvilDavo
160
Sat Jun 19, 2010 15:37:39EvilDavo
Render via script doesn't work
2
cupsster
166
Thu Jun 17, 2010 22:31:07cupsster
[SOLVED] Exporting Selected
3
EvilDavo
265
Wed Jun 16, 2010 12:30:22EvilDavo
Very important: Tree[d] 3.0 - How to import generated Trees?
3
Ankebut
1465
Mon Jun 14, 2010 23:06:26Fredborg
tree[d] renders black trees!!!
1
TheOwl
906
Fri Jun 11, 2010 20:07:08Eric Chadwick
How to run gile[s] from command line?
1
cupsster
140
Fri Jun 11, 2010 18:53:11cupsster
The Dark Side
2
malestrom
947
Mon Apr 26, 2010 13:35:08malestrom
Gile[s] COLLADA exporter
0
DavidOC
325
Thu Mar 11, 2010 00:55:20DavidOC
terrain problem
0
draga
503
Mon Dec 21, 2009 16:38:48draga
What do you use: 1.36 or 2.0 ????
4
xray
1892
Wed Nov 25, 2009 18:12:14MercuryCrest
First Time User Feed Back/ Experience
2
malestrom
923
Thu Sep 03, 2009 01:02:15malestrom
Terrain export to Gamestudio
1
tivi
684
Wed Aug 19, 2009 10:58:23tivi
Gamestudio A7 exporter
4
DavidOC
1020
Thu Jul 02, 2009 17:49:21DavidOC
Grafic card don t support 3d in a window????
8
Nyoko
1470
Sun Jun 21, 2009 19:31:43Nyoko
Giles2 file format?
2
ytakahashi
1734
Wed May 27, 2009 23:18:07DavidOC
Model is all white?
3
Ray
1343
Tue Apr 21, 2009 18:43:55Tiles
Re-Import Mesh or Copy/paste Lights ?
1
mcunha98
1174
Tue Apr 14, 2009 03:02:50mcunha98
b3d exporter not work ?!!?
1
mcunha98
908
Mon Apr 13, 2009 15:31:17mcunha98
Giles Kickstart videos
2
Tiles
1153
Sun Mar 08, 2009 12:52:59Tiles
I need a second UV coord
2
xray
1067
Thu Mar 05, 2009 14:18:52xray
How to export lightmap applied texture with appropriate colo
6
safak.yavuzlar
1603
Tue Mar 03, 2009 11:55:24safak.yavuzlar
Is this suposed to look like this?
4
Smr597
1308
Wed Feb 25, 2009 00:51:26Fredborg
Just to repeat all the unanswered questions: How to?
4
Tiles
1351
Thu Feb 19, 2009 05:36:58urgrund
Suggestions for game engine scene -> Gile[s] ?
3
urgrund
1443
Thu Feb 19, 2009 05:36:02urgrund
Scripting - able to attach lightmaps to objects?
12
Falagard
6694
Wed Jan 28, 2009 13:42:12urgrund
How to generate lightmap?
2
fadeaway
1477
Thu Jan 15, 2009 00:07:09Fredborg
Vertex lighting brightness in max
0
dock
1122
Tue Dec 02, 2008 19:37:24dock
Found it
0
Dicon
1188
Tue Dec 02, 2008 11:10:29Dicon
Mapping from 3DS to Giles.
6
Dicon
2224
Tue Dec 02, 2008 00:14:08Dicon
View Navigation
0
xray
1021
Mon Dec 01, 2008 19:21:19xray
Trouble with textures
1
extremecheese
1198
Wed Nov 26, 2008 12:54:38Fredborg
Texture to material question
2
Dicon
1222
Tue Nov 25, 2008 11:25:35Dicon
No light bulbs
2
Dicon
1326
Fri Nov 21, 2008 09:54:30Dicon
Blending mode
3
sync1b
1831
Mon Nov 17, 2008 01:55:33Dreamora
Basic steps.
0
Dicon
1121
Sun Nov 16, 2008 10:54:03Dicon
Tutorial
2
ROADC
1727
Sat Sep 06, 2008 19:13:33ROADC
GLS importer problems
4
sync1b
1777
Wed Sep 03, 2008 22:05:37Fredborg
Turn Off Vertex Light Preview?
2
sync1b
1470
Thu Aug 28, 2008 00:36:08sync1b
Intensity for global illum?
3
sync1b
1672
Thu Aug 28, 2008 00:22:14sync1b
Does Giles do what I think it does..?
3
Darkfury
1784
Mon Aug 25, 2008 18:32:26Stardog
Volume lights?
3
sync1b
1852
Fri Aug 22, 2008 00:20:10sync1b
Ogre Exporter for 2.0?
10
AK_NightHawk
4707
Mon Aug 11, 2008 12:27:59Rasengan
break mesh by material
0
t3K|Mac
1306
Mon Aug 04, 2008 09:49:07t3K|Mac
Not rendering
1
sakshi2212
1530
Sat Jun 28, 2008 15:35:13Fredborg
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