Topics
Replies
Author
Views
Last Post
Bump maps & others
4
Snaz
3489
Mon Jun 21, 2010 14:40:37Dicon
tree[d] custom leaf/branch meshes?
0
Eric Chadwick
230
Thu Jun 17, 2010 01:51:33Eric Chadwick
tree[d] different parameter settings for branch / sub-branch
1
theanzelm
155
Thu Jun 17, 2010 00:49:52Eric Chadwick
I found a TUT!!!
0
Dicon
331
Fri Apr 23, 2010 17:45:03Dicon
Gile[s]-Unity3d guide
0
Syphilis
460
Sat Jan 23, 2010 16:46:02Syphilis
Collada Exporter
0
malestrom
697
Thu Sep 10, 2009 18:15:40malestrom
gile[s]Wiki?
0
Rewind
641
Fri Sep 04, 2009 02:34:01Rewind
Very simple Tree[d] feature
3
crocodile
1440
Wed Aug 19, 2009 22:22:31clandestine
exporter for blink javascript
4
hebdemnobad
3431
Thu Aug 06, 2009 08:24:47tiffanly
More Export Options
1
FranOnTheEdge
764
Tue Jul 28, 2009 22:20:36Bishka
3D GameStudio
4
Guest
4424
Fri Jul 03, 2009 01:44:50JimBen
gile[s] sdk integration
1
Yijun Hong
912
Tue Jun 09, 2009 11:05:10urgrund
Colormap and Height Map
0
zipir1980
889
Tue Apr 07, 2009 22:44:58zipir1980
Faster .obj loading ?
0
urgrund
989
Tue Feb 24, 2009 04:25:41urgrund
Subsurface scattering?
0
cowsarenotevil
1164
Tue Dec 16, 2008 08:41:33cowsarenotevil
Tree .obj export
0
Ankebut
1278
Tue Dec 02, 2008 14:51:33Ankebut
Tree[d] bones of animation
0
Amidar
1449
Mon Aug 25, 2008 00:35:14Amidar
Improving the Lightwave loader (.lwo)
1
clavetc
1947
Tue Jan 22, 2008 22:21:29Fredborg
A manual?
1
Count Dracula
1985
Thu Nov 29, 2007 14:50:21Fredborg
Distance between unwrapped portions in packing
2
mrqzzz
2249
Mon Oct 08, 2007 18:27:02Fredborg
New features to implement. Mostly lights goodies
0
clavetc
2003
Sat Aug 11, 2007 09:13:34clavetc
Square lights
5
Transtor
3009
Tue Jul 31, 2007 19:51:28Transtor
FBX Support
0
podperson
2113
Sat May 05, 2007 08:01:39podperson
(Half-Life 2 Style) Radiosity Normal Mapping
14
MiguelPosada
12571
Mon Apr 30, 2007 01:13:55Falagard
add Hotkey info to tooltips + clone position options
0
jfk
1872
Tue Apr 10, 2007 17:32:33jfk
import/export to Beyond Virtual engine?
2
karmacomposer
2596
Mon Apr 02, 2007 21:25:35Fredborg
Area calculation / automatic number of lightmaps
3
david123
2976
Fri Mar 16, 2007 13:18:14Dreamora
Re:
0
david123
1977
Fri Mar 16, 2007 09:13:34david123
Lighting Methos Windows - Texture Info
0
david123
2269
Thu Mar 15, 2007 19:37:12david123
gile[s] SDK
[ Goto page: 1 , 2 ]
17
SunSailor
15664
Wed Feb 28, 2007 07:50:44hanni
Merge meshes to reduce surface count
8
MauMau
5756
Mon Jan 29, 2007 15:08:11t3K|Mac
Global illumination with atmospheric environment
0
Loremaster
2087
Thu Jan 25, 2007 19:15:11Loremaster
Seperated dynamic lights
1
Loremaster
2292
Thu Jan 25, 2007 16:08:24Fredborg
Use Model's UVs
3
A.Russell
3065
Thu Aug 17, 2006 07:44:04Dreamora
DDS Textures
0
Barliesque
2539
Thu Aug 03, 2006 11:15:46Barliesque
Alpha z-order sorting (using Beaker's b3d code)
2
dock
3544
Thu Jun 15, 2006 19:57:54Fredborg
Floating point format lightmaps
2
JyC
3317
Thu Jun 15, 2006 19:54:32Fredborg
different mask color than 0,0,0
2
t3K|Mac
2676
Sun Jun 04, 2006 21:54:53t3K|Mac
Low Priority Switch for Giles
1
t3K|Mac
2573
Tue Apr 11, 2006 10:39:56t3K|Mac
Custom properties
2
Tassilo
3455
Sat Dec 31, 2005 16:57:07Fredborg
Pinned objects
2
Jon_E_5
3017
Wed Dec 28, 2005 21:37:09 Ryan625
Automation - Giles API
4
Falagard
4045
Tue Nov 29, 2005 08:21:10rewinder
tree[d] export to .obj or maya
1
mrzack
3111
Mon Oct 24, 2005 15:34:37Dreamora
Recursive Duplicate)
4
Noel Cower
4110
Fri Oct 21, 2005 23:50:15Dreamora
Skybox Support
4
avrigus
4036
Sun Oct 09, 2005 14:37:48Dreamora
Don't strip B3D anim
1
Dustin Adair
2827
Sun Sep 25, 2005 04:29:49Beaker
Deleting Groups does not remove their content
3
MauMau
3992
Sat Aug 13, 2005 22:08:22Fredborg
I have an idea for ya fred
7
kyle
6984
Tue Aug 02, 2005 23:32:30Fredborg
Preview 'headlight'
6
Guest
4901
Tue Aug 02, 2005 23:30:07Fredborg
Linux version plz!
0
afecelis
2557
Sun Jun 26, 2005 17:43:14afecelis
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